I’ve recently come across a game that I’m becoming quite a fan of. CS2D is an overhead shooter that is modeled after the popular Counter Strike mod of Half Life. Back in the day, I used to play the 3D mod of Half Life, but I have not played it recently.
I’m a big fan of this game because of its simple and fun game play. If you have some non-hardcore gamers, they will probably get a kick out of the quick and addictive gameplay. It is also seamlessly cross platform with all of my Windows and Mac friends playing along too. And it also has a simple to use map editor that allows the creative juices to flow. This will be a brief tutorial on how to use triggers to create doors that open, and breakable glass.
Using the in game editor to make a map is a piece of cake. Some of the more advanced stuff can be a bit tricky though. I’m working on a map where the Counter Terriorists must escort a VIP from a brick residence to a boat anchored just off shore. However, a group of Terrorists have found the location first, and are able to begin some fortifications of the ship with the goal of preventing the VIPs escape. I wanted to make the building a little more realistic by adding a window, and a door or two.
Once you test this map out, you should now have open-able and close-able doors.
To create breakable glass, do the following:
You can test the map, and you should now be able to break the glass and walk through it once it is broken.
I may post some other map tricks in the future.
NOTE: Bots don’t handle glass/doors well. If the is no clear path between their start and their objective, they will not realize that doors/glass is a viable alternative and will NOT actually move. Keep this in mind if designing offline maps.
| # | By | Comment | Post Date | Likes |
|---|